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Chopping Trees Script Not Working

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I have made a script for chopping down a tree and spawning items when its destryed. it isn't working and I don't know why: #pragma strict var treeHealth : int = 5; //tree health starts at 5 var logs: Transform; var coconut : Transform; var tree : GameObject; var speed : int =8; function Start() { tree = this.gameObject; // name tree as gameobject GetComponent.().isKinematic = true; // Ensure that it is set as kinematic } function Update() //if the tree his hit minus 1 health //psydocode: //if object tag tree is hit by object with tag axe, -1 health { if(treeHealth <=0) // if the tree has no health { GetComponent.().isKinematic = false; //take off kinematic GetComponent.().AddForce(transform.forward * speed); //make the tree fall DestroyTree(); } } function DestroyTree() //call the destroyTree func { yield WaitForSeconds(7); //make it fall for 7 seconds Destroy(tree); //destroy it //spawn logs and coconuts var position : Vector3 = Vector3(Random.Range(-1.0, 1.0), 0, Random.Range(-1.0, 1.0)); Instantiate(logs, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity); Instantiate(logs, tree.transform.position + Vector3(2,2,0) + position, Quaternion.identity); Instantiate(logs, tree.transform.position + Vector3(5,5,0) + position, Quaternion.identity); Instantiate(coconut, tree.transform.position + Vector3(0,0,0) + position, Quaternion.identity); Instantiate(coconut, tree.transform.position + Vector3(4,4,0) + position, Quaternion.identity); Instantiate(coconut, tree.transform.position + Vector3(3,3,0) + position, Quaternion.identity); }

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